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News /Event Guide /capped-legends-event-breakdown

Capped Legends Event Breakdown

Written by Sloane FC • Feb 26, 2026
Capped Legends Event Breakdown

Capped Legends Event Breakdown

Team of the Year officially came to an end on 26 February (Thursday), and right after that, FC Mobile introduced a brand-new major event - Capped Legends. This is a 28-day long event and one of the bigger promos to drop after TOTY. As of now, four chapters are available, and during a recent official livestream it was confirmed that two additional chapters may arrive later in the event cycle.

The first chapter serves as the main overview section. This is where you can track your overall progress, including Ability Points, Adaptability Stars, Experience, Reputation Stars, and other key currencies earned from Chapters 2 and 3. Everything you accumulate throughout the event is reflected here. There are also milestone rewards available. Once you unlock all attributes, a 114 OVR Capped Legends Player Pick becomes claimable. In addition, there is a Stat Card section featuring several emotes that unlock after collecting specific amounts of Cap Points - for example, one emote at 100 Cap, another at 1000 Cap, and more at higher milestones like 4000 Cap.

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Chapter 2 focuses entirely on upgrading abilities. This chapter is divided into five sections - Defense, Dribble, Free Kick, Passing, and Shooting. Each section contains three skill games. By completing all the skill games across the five sections, you can earn a total of 10 Ability Points regularly. Additionally, each section rewards 250 Cap Points, meaning you can collect up to 1250 Cap Points regularly from this chapter alone. Alongside Cap and Ability Points, there are extra rewards such as Gems, Coins, Rank Up Points, and Training Transfer Tokens, making this chapter consistent for daily grinding.

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Chapter 3 is where things get more interesting. This section contains multiple matches and skill games, but with a fatigue system attached. The main objective is to complete matches without reaching 12 Fatigue. Each match affects your fatigue differently - some increase it by +1, +2, or even +6, while a few matches may reduce fatigue by -2 or more. This creates a strategic element where players need to manage which matches they play and in what order. The matches also feature different environmental conditions like sunny, rainy, snowy, day, and night settings, adding some variety. The goal is to reach and complete the final match without exceeding 12 Fatigue. If you hit 12 Fatigue, you cannot continue playing that day and must wait for the daily reset. Completing the final match rewards an Adaptability Star and 1 Draft Voucher. Not just the final match, but every match in this chapter contains multiple rewards, including Cap Points - roughly 1000 to 1200 Cap Points can be earned regularly from here.

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The final available chapter right now is the Rewards chapter, which introduces a dice-roll system. Players receive free daily rolls, and there is also an option to reroll once per day by spending 150 Cap Points. The rewards are arranged across three rows. The middle row is straightforward - you simply spend a certain amount of Cap Points to claim the rewards, and collecting everything from this row requires roughly 6000 Cap Points in total. The top and bottom rows are more conditional. To claim rewards in those rows, specific dice roll outcomes are required, such as rolling exactly 5, 10, 15, below 10, above 15, and so on. In addition to the dice number requirement, certain rewards also require Ability Points or Adaptability Stars. For example, a bottom reward might require Dice + Defense Points to be below 20, while another reward may require at least one Adaptability Star. Even after meeting the conditions, Cap Points must still be spent to claim the reward.

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Apart from the chapters, Capped Legends Draft is also available, following the same structure as recent drafts like TOTY. The event also includes Exchanges with the familiar token requirements - 117 OVR Capped Legends Player Pick requires 900 Phase 2 Tokens, 116 OVR requires 300 Tokens, 115 OVR requires 75 Tokens, 114 OVR requires 50 Tokens, 113 OVR requires 25 Tokens, and 108-112 OVR players require 5 Tokens.

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Overall, Capped Legends is a structured and progression-heavy event with multiple layers - ability upgrades, fatigue-based matches, dice-roll rewards, milestones, draft, and exchanges. With 28 days available and more chapters expected to arrive, this event looks set to carry FC Mobile into its next major content phase after TOTY.

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